Family group chat

Monoprint on Fabriano, 12 x 17 in
Etching, Image transfer
A tender landscape of invisible bonds, online oversharing within one family



Ghosts Play

Monoprint on Fabriano, 12 x 17 in
Etching, Blind embossing 

Footprints in fog


Limbo

Single channel video, 4’10
Sound, Zine, Photo

Not a destination but a passage — a slow, indefinite state without clear direction, hovering just outside of time

Full video


Pink Moon
Single channel video, Zine

Set deep in the Finnish forest, Mustarinda is a former school turned Art residency dedicated to ecological thinking and research. I spent one snowy April there, living in near-complete stillness. The isolation shaped my days -
I moved slowly, observed closely, and allowed the remote surroundings to shift my perception. I created a visual diary in the form of video and zine -
an attempt to document this in-between time, where memory already began to blur even as it was forming. The absence of ink in the printer left the images faded and fragile, echoing the gentle melancholy of that period
Poetics of disappearing



AS 1

Single channel video, 2’30

Yunika Vision, Tokyo Japan



Chasing your own self and the perception others have of you,
single thoughts merge into one mind flow


Piccadilly Lights, London UK
Full video
CIRCA x DAZED Class of 2021
Displayed on London’s Piccadilly Lights, Seoul’s Coex K-Pop Square, at Tokyo’s Yunika Vision


English Breakfast

Performance
Work platform, Candle
One Minute Sculpture at 远方速递 homeward express Office in London
as a part of Dump Get-together


Video documentation
远方速递 homeward express Office, London UK



Terra Incognita

Textile collage, pillows
[Ongoing project]


12 Plates in Rome

Single channel video, 0’22
Plates
Law of chance

Full video


Blind Spot

Single channel video, 0’20
“DUMP Doom Simulator integrates 46 digital assets scanned from artworks held in. These works represent pieces that artists in London could no longer save due to storage and the pressures of the cost of living crisis. Set in a speculative future — a desolate world devoid of observable life — players navigate a landscape that blurs the lines between prehistory and post-apocalypse. In this imagined planet, the ruins of these artworks are scattered, awaiting recovery by the players. DUMP Doom Simulator examines the archive as a construct shaped by acts of preservation, recovery, and reinterpretation. The project reflects on the shifting value of cultural artefacts where material records have been eroded, framing preservation as a dynamic rather than static process. By addressing the ecological concerns of art production and the environmental cost of archival practices, the work critiques the art world’s entanglement with systems of excess and scarcity. Amplified by its open-source format, the game democratises access to these materials and reimagines ownership as collective and participatory. In doing so, it transforms the archive into a site of ongoing interaction, re-engagement, and critical reflection.”


Exhibited at Greatorex Street, London UK, 2023
Part of Dump Doom Simulator / Videogame - exhibited at Seager Gallery, London UK, 2025
Blind Spot in DUMP Doom Simulator / Videogame
Seager Gallery, London UK
Seager Gallery, London UK
Greatorex Street, London UK
Greatorex Street, London UK
Blind Spot
3D archive of the artwork https://www.hellodump.com/3d-archive/ksenia