Monoprint on Fabriano, 12 x 17 in Etching, Image transfer
A tender landscape of invisible bonds, online oversharing within one family
Monoprint on Fabriano, 12 x 17 in
Etching, Blind embossing
Footprints in fog
Single channel video, 4’10
Sound, Zine, Photo
Not a destination but a passage — a slow, indefinite state without clear direction, hovering just outside of time
Full video
Single channel video, Zine
Set deep in the Finnish forest, Mustarinda is a former school turned Art residency dedicated to ecological thinking and research. I spent one snowy April there, living in near-complete stillness. The isolation shaped my days -
I moved slowly, observed closely, and allowed the remote surroundings to shift my perception. I created a visual diary in the form of video and zine -
an attempt to document this in-between time, where memory already began to blur even as it was forming. The absence of ink in the printer left the images faded and fragile, echoing the gentle melancholy of that periodPoetics of disappearing
Single channel video, 2’30
Chasing your own self and the perception others have of you,
single thoughts merge into one mind flow
CIRCA x DAZED Class of 2021
Displayed on London’s Piccadilly Lights, Seoul’s Coex K-Pop Square, at Tokyo’s Yunika Vision
Performance
Work platform, Candle
One Minute Sculpture at 远方速递 homeward express Office in London
as a part of Dump Get-together
Video documentation
Textile collage, pillows
[Ongoing project]
Single channel video, 0’22
Plates
Law of chance
Full video
Single channel video, 0’20
“DUMP Doom Simulator integrates 46 digital assets scanned from artworks held in. These works represent pieces that artists in London could no longer save due to storage and the pressures of the cost of living crisis. Set in a speculative future — a desolate world devoid of observable life — players navigate a landscape that blurs the lines between prehistory and post-apocalypse. In this imagined planet, the ruins of these artworks are scattered, awaiting recovery by the players. DUMP Doom Simulator examines the archive as a construct shaped by acts of preservation, recovery, and reinterpretation. The project reflects on the shifting value of cultural artefacts where material records have been eroded, framing preservation as a dynamic rather than static process. By addressing the ecological concerns of art production and the environmental cost of archival practices, the work critiques the art world’s entanglement with systems of excess and scarcity. Amplified by its open-source format, the game democratises access to these materials and reimagines ownership as collective and participatory. In doing so, it transforms the archive into a site of ongoing interaction, re-engagement, and critical reflection.”
Exhibited at Greatorex Street, London UK, 2023
Part of Dump Doom Simulator / Videogame - exhibited at Seager Gallery, London UK, 2025